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NAME/HANDLE: Robyn
PERSONAL JOURNAL:
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ARE YOU 16 OR OVER?: Yep.
CONTACT:
OTHER CHARACTERS: n/a
character.
CHARACTER NAME: "God Eye" Galatea. She is known as Sister Latea by the people of Rabona, and will go by this alias when she deems it necessary.
SERIES: Claymore
Info on Galatea
The Claymore wiki is notoriously bad, so if it's required I write out a history I'll be happy to.
CANON POINT: Post chapter 128, The Destiny of the Holy City. After they sack the Organization, the Seven Ghosts (minus Clare) return alive, and Captain Miria informs Galatea and the soldiers of Rabona of Rabona's impending destruction.
AGE: Immortal (in the sense that she does not die unless murdered or Awakened), but she appears to be somewhere in her mid to late 20s, 30 at the most. Her growth has stopped and so she will look this way until she dies.
APPEARANCE:
Galatea, pre-blinding, in uniform
Sister Latea
Wearing wimple
Closeup of scar
There are a couple of things a person will notice right off the bat when meeting Galatea. The first is that she is quite tall for a woman, at 6', and unusually long-limbed and slender. The second is that her eyes are clouded over — Galatea is completely blind from a self-inflicted wound. The wound itself is a jagged scar across her face that resembles some sort of burn. Like all Claymore, Galatea is pale, with blonde hair. Her hair is very long and worn loose. Lastly, there is a long scar starting from her neck and splitting all the way down her body, ending at her mons pubis. It looks as if she was split completely down the middle at some point (she was) and the scar is held together in a rudimentary way using sutures. This stigma is where the yoma flesh was implanted into her body, and cannot be healed. As she stays covered just about all the time, the stigma will probably be a non-issue.
As of this point in her canon, she wears a nun habit, long white stockings, long white gloves, and white low-heeled pumps. Around her neck is a necklace which bears what is probably the seal of Rabona, the holy city she protects. Her head is uncovered, though she has worn a wimple before.
Galatea wields a massive, two-handed broadsword (which she carries one handed) called a claymore. The blade is engraved with her personal symbol.
PREVIOUS GAME HISTORY: n/a
PERSONALITY: The first time the audience meets Galatea, she is observing a team of four Claymores on an Awakened Being hunt. The only thing is, she is 'watching' this hunt from miles and miles away from where the action is taking place. It's established immediately that Galatea is not only a spy, she's a talented one, and when probed on answers about the fight by her handler, Ermita, she keeps information she deems sensitive to herself and feeds him what he wants to hear. Through this brief exchange we learn a few more details about Galatea: she knows quite a lot, perhaps much more than her employers give her credit for, and she does not fear or defer to them other than what's necessary to guarantee her position. She seems to hate them, in fact, and this quiet resentment grows throughout her development. Being an Eye and a warrior of considerable talent has given her something of a privileged position, and so she is aware that, for the moment, the Organization needs her more than she needs them. This, among other things (her obvious battle prowess and her physical beauty), makes her arrogant, though it isn't the sort of arrogance coupled with loud posturing and bravado. Galatea is smug, yes, but she's dignified about it. She's unusually vain for a Claymore, taking pride in her appearance, and tends to avoid amping her powers up with yoki because it distorts her facial features. She handles her missions with cool professionalism, and is an efficient strategist in battle. Not to say she doesn't take any cheap digs, because she does, and often. Her strategy, after all, relies primarily on planting the seeds of doubt in stronger opponents. She isn't above such a thing even after she's blinded and goes into hiding in Rabona.
That said, Galatea also has a very strong sense of ethics. She's sent to capture the wayward soldier Clare, number 47, and after they go through a harrowing experience against Riful, a Creature of the Abyss and Riful's lover, Dauf. They miraculously live through this, and Galatea decides to let Clare go and claim she was murdered in the fight against Riful. This is after her fellow soldier Jean (number 9) states her intent to protect Clare, but Galatea would have likely been able to detain them easily. It's because of their efforts in helping her with Riful that she goes against orders. It's her way of repaying her debt to them. After the Northern War, she is so disgusted and appalled by the Organization's treatment of her fellow soldiers that she decides to desert, an offense punishable by death. This event marks a distinct change in Galatea's values: she scars her own face (something she once valued very much) in order to be able to more effectively hide, and poses as a nun in the only city Claymores are not allowed to openly walk in: Rabona.
While in Rabona, Galatea begins to take care of young orphans, and over time, the act she takes on while posing as "Sister Latea," a demure nun, becomes closer to the truth. This is the first time she is treated as a human being, not a monster or a tool to be used, and although the priests and children are none the wiser as to what she really is, she's nonetheless humbled by their kindness and eternally grateful to all of them. This gratitude is so deep that she deliberately lures Claymores to the city once she senses an Awakened Being she can't face on her own is lurking there. Even though she knows once the monster is taken care of, she'll be captured and punished by death, she's willing to sacrifice herself in order to save Rabona and the people who treated her so well. By the end of the timeskip, the arrogant soldier who once spied on Miria and her ilk has changed considerably. She's much kinder and compassionate to the plights of others, and while she's still very witty and just a little vain, this behavior lacks the bite it used to have. She's mellowed out quite a bit. Even after the Awakened Being is killed, she's still willing to allow Clarice and Miata, the soldiers sent after her, to complete their capture and murder of her. She even apologizes for causing them both trouble:
Naturally, because she is so sincere (and because Clarice is kind of a wuss), she isn't killed after this. Galatea carries out everything she does with no regrets. She leaves the Organization without regret, she blinds herself and doesn't regret it because it offered her an invaluable experience — the privilege of being treated as a human. And she doesn't mind dying as long as the people she wanted to protect are safe and sound. She's less reckless than most of the other soldiers (including the seemingly stoic Captain Miria) and seems to serve as something of an older sister figure. She appears to be troubled by Miria's resolve to destroy the Organization, not because it isn't the right thing to do, but because she thinks it will end most assuredly in failure and Miria's death, but she doesn't try to stop her either. She recognizes the importance in allowing people to take their own paths in life, particularly the Claymores, who have had those choices taken from them.
When she feels what seems to be Miria's death later on, she informs Miria's soldiers of this, to their disbelief. When they all take off to help their Captain, Galatea, who doesn't believe in God, even prays for their success. While she will protect Rabona and the innocent as much as she can, and she believes in Miria and the others, she seems to be fine with no longer being the sort of warrior she used to be. She is content with living her life in peaceful solitude, and has settled into a role more akin to that of a guide and mentor.
ABILITIES: As a Claymore, Galatea was infused with the flesh and blood of a Yoma (a monster that feeds on human flesh and entrails) at a very young age. This process was excruciatingly painful by all accounts, and bled out the color in her eyes and hair. This gives her species their trademark, glowing silver eyes and pale hair and skin. The Yoma flesh makes a Claymore half Yoma, half human, and so as a result they are granted special abilities. As a former single digit Claymore (Galatea was once ranked 3rd of 47) she's got quite a few of these abilities. They are as follows, starting with the regular skills and moving up to 'intense monster lady' skills:
ACTING: Claymores are trained in espionage as well as battle, able to take on a role as necessary to a mission. Some, like Clare, are able to elongate their vocal cords to change the pitch of their voice. Galatea was clever enough to pose as a nun — the antithesis of a Claymore, for all intents and purposes, for years before she was caught. And the only reason she was caught was because she outed herself deliberately.
FUNCTIONAL IMMORTALITY: If Galatea is not murdered by beheading or irreversible organ damage, and provided she does not Awaken, she cannot die. She has ceased aging and is immune to illnesses.
REDUCED NEED TO EAT, DRINK & SLEEP: A Claymore can go days without eating or sleeping, and typically need very little of either of these things to survive. She can have an apple and be full for several days, basically, and needs maybe an hour or two of sleep a week, if that. She also is by and large impervious to extreme weather, like intense cold or heat.
FILTERING TOXINS OUT OF THE BLOODSTREAM: Included but not limited to sickness and alcohol. Clare explains it as a matter of choice: if a Claymore wishes to be inebriated, she can be. If not, she isn't.
HEIGHTENED SENSES: Sight, smell, hearing, etc. Claymores often comment on something not "smelling" right or human, and Galatea is not an exception to this. Obviously sight is a non-issue to Galatea, given that...well she can't see. She does have some Daredevil-esque super disability blindness going on though, so some of her other senses (including her supernatural ones) have grown exponentially to compensate for her loss of vision.
HEIGHTENED STRENGTH & SPEED: Galatea is very agile (much faster than a human being) and incredibly strong. Even without tapping into all of her yoma strength, she is able to hold off an enormous, monstrous Awakened Being by the name of Dauf and slice one of his hands clear off his arm.
YOKI SENSING AND MANIPULATION: This is Galatea's special ability. As one of the former "Eyes" of the Organization, Galatea was normally dispatched to spy on other warriors. All Claymores, Yoma, Awakened Beings and basically anything related to a yoma have a demonic energy flowing through them referred to as yoki. Galatea's ability to sense demonic power is incredible, and she can find allies and enemies from miles and miles away as well as read their actions down to minute details (emotions included). She is also able to read yoki when a Claymore is taking yoki suppression medication, and can read yoki even when a Claymore or Awakened Being is actively suppressing it on their own.
In addition, Galatea's skill at doing this is so precise that she is also able to manipulate the yoki of opponents by synchronizing her own yoki energy to their own. If an opponent is stronger than her and attacks her with all of their strength, she is unable to synchronize with them, and so her strategy is dependent on confusing and planting doubt in an enemy. When she does that, she can control their movements and halt their attacks, like a form of puppetry.
She can pull other Claymore back from Awakening by reigning in their yoki, though this takes some energy on her part. She does this with Clare.
YOKI SUPPRESSION: Like Clare, Miria and the other deserters, during Galatea's years of hiding, she learned to suppress her own yoki so that she would avoid being detected by other Claymores.
YOKI AUGMENTATION & HEALING: Galatea is a Defensive type warrior — one who, at experimentation time, wished desperately to live rather than fight for revenge. As such, she is granted the ability to heal from grievous wounds fairly quickly, including gruesome stuff like having chunks bitten out of her or losing limbs. Unlike Offensive types, she can grow back body parts instead of needing them intact for reattachment. What she can't recover from is decapitation or really brutal internal organ damage (such as disembowelment). This healing capability is also dependent on memory. For example, she can no longer heal her eyes to the point of full sight again because it has been too long since she lost them. However, she doesn't want to heal her eyes either.
All Claymores are able to tap into their demonic yoki in order to greatly increase their attacks. At 10%, the eyes turn from silver to gold and become slitted like a cat's. Above this and veins begin to pop out of the face and limbs. At 40%, the facial features and voice distort. Veins pop out of Galatea's skin in a pronounced way, her voice goes guttural and strange and her teeth elongate and appear to get too big and too numerous for her mouth. She gets larger and more muscular as well. Some Claymores are able to channel their yoki into single limbs — Galatea briefly does this with her sword arm while fighting Miata and Clarice. 80% and beyond is referred to as the "point of no return" when a Claymore is unable to reverse the flow of Yoki in her body.
Galatea was, prior to her blinding, too vain to use this ability much, as she detests the way it makes her face look. She's a little more humble now, but she still doesn't make a habit of it. In her generation, the boost she gained from her yoki augmentation was said to be the greatest of all 47 warriors, but she has been surpassed in this by the Seven Ghosts by now.
POTENTIAL TO AWAKEN: The yoki energy that flows through all Claymores is a blessing and a curse. Mostly a curse. Were Galatea to tap fully into her demonic power and go to the 80% limit and beyond, she would be unable to control the yoki and "evolve" into a creature known as an Awakened Being. This is something like a spiritual death (as they lose their sense of humanity and morality) and body evolution, as Claymores become superpowered versions of the very thing they are sent out to fight.
Some Claymores are able to Awaken and return (called a Partial or Half Awakening), but Galatea has not been shown to do this and so it is unknown if she is able to at this point in time.
POSSESSIONS:
▪ ▪ ▪ The outfit she is wearing.
▪ ▪ ▪ Her sword.
samples.
JOURNAL ENTRY SAMPLE:
...Mm? What's this? This device is complicated...I can't say I've ever encountered anything like it before. [With dry amusement:] If they could make it easier to use for a poor blind woman, it would be appreciated, but I imagine that little detail didn't cross their minds. A careless oversight.
Still...[quiet, thoughtful. she sounds calm, even friendly.] I figured it out, all the same. As to what they need with a humble servant of the Lord, well...I imagine I'll find that out soon enough. To those of you here, I can offer what aid I have to give. [a placid smile.]
[She says this more to herself.] This is the first time I've been on a ship. [...] It leaves quite a bit to be desired.
THIRD-PERSON SAMPLE: Galatea on the test drive meme! If that doesn't count, I'll make a new sample.